Monday 26 September 2016

WWE REVIEW: Clash Of Champions 2016

Two weeks ago, Smackdown presented Backlash and got a decent rating to boot, now it's RAW's turn to try and prove their apparent 'superiority' with a show of their own in Clash Of Champions.

With the large amount of titles now on the brand with the addition of the newly formed WWE Cruiserweight Championship, acquiring the Night Of Champions event seemed an obvious thing to do, but the name tweak to 'Clash' Of Champions doesn't feel right, neither does RAW either in its current shape. With the injury to Finn Balor resulting in the title being put on Kevin Owens, RAW has seemed creatively disjointed and difficult to watch at times, which might explain why SmackDown has been progressively getting closer to them in the TV ratings. With this event, and a roster of good talent, it's time for the RAW brand to put up or shut up with their first brand exclusive PPV event since 2007's New Years Revolution event and give us a show worthy of that talents qualities. With a number of potential title changes and upsets possible, it could lead to a very dramatic and entertaining night, or it couldn't. With this review, I'll be looking to see which of those statements rings out true, and decide an inaugural winner in the Brand versus Brand PPV offerings. Get ready to place your bets, this could get interesting.

SPOILER WARNING - IF YOU DON'T WANT THE RESULTS RUINED, DO NOT READ ON.

If you've never seen The CC Network's video reviews of WWE events before, my review system that I use for those as well as these blogs will be new to you. Matches are given star ratings in accordance with an average, accumulated score of five rating factors: Psychology (in-ring story), Move Variety, Crowd Reaction, Match Length and Pacing, as well as my overall enjoyment as a result of those factors. 

THERE WILL BE NO ACCOMPANYING VIDEO DUE TO MY CURRENT HIATUS FROM UPLOADING NON-FRIDAY FLASHBACK REVIEWS TO THE CHANNEL.


Now time to get into the show. As I don't review the Pre-Show Match as part of the whole televised package, here's the result of that match:
 

Nia Jax def Alicia Fox (4:57)

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THE NEW DAY (c) def LUKE GALLOWS & KARL ANDERSON TO RETAIN THE RAW TAG TEAM CHAMPIONSHIPS (6:45)
PSYCHOLOGY: 2
MOVE VARIETY: 1
CROWD REACTION: 2
MATCH LENGTH AND PACING: 2
MY ENJOYMENT: 2.5
CORRECT PREDICTION: NO

FINAL RATING: *1/2

The New Day have held the (RAW) Tag Team Titles for bang on 400 days as of today. The feat is extraordinary, and is beyond many superlatives, especially considering what the team were like when they first came in. However, with this record lasting and the amount of credible opponents decreasing, many, including myself thought RAW's first exclusive PPV would be a good time as any to allow a new team atop the mountain. While the match was seemingly going that way, it didn't quite go to plan, and for the first time in New Day's run, them retaining made no sense, in terms of result or the match itself.

Gallows & Anderson took control of the match from the bell, violently dispatching of Big E & Woods, leaving Kingston to be dissected. While New Day got some offence in, it came against the flow of the match, who's main job was to establish their challengers as an unstoppable force after months of poor comedy angles. The contest did just that, as Gallows & Anderson countered staple moves of New Day's arsenal, scouting them well and in a time of great need stopping a near fall right at the death to show that their endurance, kept thanks to their dominance early on would pay off. Sadly though, New Day somehow got the win, even if the balance of momentum and the physicality they endured was against them. They didn't sell the punishment despite being on the back foot from the start and won via a cheating trombone shot to the face. It was a result created primarily out of unpredictable nessecity rather than logic, and made no sense. While New Day as champions is still acceptable, the way this match went about it ruined what good it had created beforehand.

While the psychology built on the challengers physicality and aggression did most of the work, a fast but steady pace meant their typical slow and methodical pace was thrown aside to make Gallows & Anderson look more prepared and up for the fight, while momentum shifted well and kept the pace on to ensure the crowd started the PPV loud and proud, getting into this intense, fast contest. As a result this match was quite fun to watch, with the dominance of Gallows & Anderson being very fun to watch given the context of the feud, however the result neuters the match and leaves me questioning WWE's decision making here. Will Gallows & Anderson win the titles tonight on RAW to end The New Day's reign at 400 days or will we wait until Hell In A Cell next month to sort things out? Lord knows. All I know is that this result, while apparently good for WWE's merchandise sales, doesn't duo any favours for both teams going forward. The match may have been better than their SummerSlam match, but not by much as the finish makes the rating I've given look somewhat charitable given context.

TJ PERKINS (c) def BRIAN KENDRICK TO RETAIN THE WWE CRUISERWEIGHT CHAMPIONSHIP (10:31)
PSYCHOLOGY: 2
MOVE VARIETY: 2.5
CROWD REACTION: 3
MATCH LENGTH AND PACING: 3
MY ENJOYMENT: 3
CORRECT PREDICTION: YES

FINAL RATING: **3/4

The Cruiserweight's debut on RAW last week while fun to watch was done with honestly LITTLE fanfare despite Mick Foley's best efforts, and while the contest was a nice exhibition of some of the talents that lit up the CWC over the last few months, we knew we'd have to wait for this match to see whether it could still grab attention under a more neutered and brighter banner. Well, I can say after the match last night, we were given a good kickstart to build upon.

With Kendrick & Perkins' history being noted by the commentators, making the aggression and desperation by the former WWE Tag Team Champion feel warranted, the match, while fast and fluid felt more intense than expected, with Kendrick using his grounded, physical offence to slow down the speedy style of Perkins, who used his pace in a multitude of spots while both men put together some submissions not usually seen under the WWE banner. Perkins had his neck targeted after hurting it on the apron early on and while he occasionally forgot to sell it, Kendrick's working of it more than made up for Perkin's faux pas as the incumbent champion spent the rest of the match fighting against the bite of Kendrick's bark, with the match last just enough time and containing enough substance to keep the crowd invested, which subsequently got louder as the match reached its climax and the respect of both men was thoroughly earned.

This match was a fun exercise in fluid, crisp and well executed wrestling, with just enough backstory and in-match psychology to make it as full-fleshed as it could be in only ten minutes. It introduced the Cruiserweights to a casual audience in a way as to not overwhelm them but give them a taster of what's to come. With Kendrick head butting Perkins afterwards, the feud isn't over by a long shot. This match could've lasted longer, slowed down more and had more body selling from Perkins (with fewer kickouts), this match could've been just a bit better. It was still great, but after the CWC wowed us, this didn't quite live up to the par despite the praise this match gets.

CESARO VS SHEAMUS DECLARED A DRAW, SERIES REMAINS AT 3-3 (17:04)
PSYCHOLOGY: 3.5
MOVE VARIETY: 2
CROWD REACTION: 3
MATCH LENGTH AND PACING: 2.5
MY ENJOYMENT: 3.5
CORRECT PREDICTION: NO

FINAL RATING: ***1/4

The old saying states "They Always Save The Best 'Til Last". In the case of Sheamus and Cesaro, they most certainly did. It was a physical, intense and at times frightening contest to watch as both men pulled figurative rabbits out of the hat to try and best each other, with a controversial ending that just like New Day's victory earlier, made absolutely no sense, but unlike the tag team championship match is understandable to a degree.

Sheamus spent pretty much the entire match targeting Cesaro's injured back while occasionally going for the surgically repaired shoulder too, with Cesaro selling very well. The intensity built as both men showed increased desire for the rich prize looming ahead of them wanting to continue the punishment at whatever cost, which included them doing moves no one expected with The Celtic Warrior pulling of a running Windmill Kick and Cesaro, defying all logic pulling off a 619. Yes, you read that right, Cesaro pulled off Rey Mysterio's iconic finisher, it wasn't pretty but it was incredible to see. The crowd started apathetic to it all, as they'd done in most of the six prior matches beforehand, but as they saw the sheer magnitude of the beating these guys were giving to each other and the closeness of the near falls, they got into it and if it weren't for the ending, they wouldn't been even louder. The match started off fast, and surprisingly stayed that way throughout its long seventeen minute time, while there were some slow moments, these two were running on adrenaline surpluses for sure as they pulled off near fall after near fall and still couldn't put each other away, and after Cesaro's near neck breaking Suicide Dive made everyone catch their bated breath, the match just kept chugging along at the same insane pace while another psychological element was added.

The finish of the match, much like the earlier tag team match is what ruins its final rating somewhat, but I can understand it. With both men fighting so hard, to have them both be declared unable to compete and leave the battle for supremacy open was a nice way of not making either man look weak, however, it robbed the crowd and the wrestlers of a rub, and stopped the match dead in its tracks as it was progressing to its magnificent climax. It leaves the future of the series up in the air, giving me more a reason to tune into RAW but it ended the match on a dull note that while easy to see why it happened, still leaves me dumbfounded and leaves the match stuck in good territory when it could've been great. If you couple it in with the lack of pace fluctuation, a lack of major spots and the slow start of the crowd, it takes away from a possible four star match that this event needed. That being said, it was still the best match of the series for sure and gave a mid card match on this card some serious credibility, boosting what quality both men bring to the brand. Lets hope that ending comes to a good conclusion in its own right, or this effort displayed in this match would've all been for nothing.

CHRIS JERICHO def SAMI ZAYN (15:24)
PSYCHOLOGY: 2
MOVE VARIETY: 1.5
CROWD REACTION: 2
MATCH LENGTH AND PACING: 2
MY ENJOYMENT: 1.5
CORRECT PREDICTION: NO

FINAL RATING: *1/4

Chris Jericho and Sami Zayn's feud has been built of an intense dislike and the friendship histories of the Universal Champion. While that is the case, and has made for some great promo segments, the potential of a match between them while feeling exciting, doesn't seem that interesting when you realise that the whole feud doesn't necessarily revolve around each other. When you play that into a match that didn't do enough to substantiate itself, it comes across as mighty disappointing considering the talent involved.

It started off promising though, as Zayn aggressively laid into Jericho after the legend taunted the Ole chant and threw his expensive scarf in his face, allowing for Zayn's fast and varied moveset to come to the forefront and showcase how up for the fight he is. However, once Jericho got control, the match seemed to last for an age as Zayn occasionally fought back. No matter what Zayn threw at Jericho, possibly thanks to Owens' insight, the Ayatollah of Rock N Rollah got the best of the Underdog of the Underground at almost every step and didn't allow for much breathing room, even using the referee to stop any momentum dead in its tracks. The crowd while hot for its beginning were quiet by it send, despite some attempts from Zayn to revive interest. The match in my opinion just went on too long and didn't develop smoothly, and while it made Jericho's eventual win look justified given the state of play, it didn't paint for the most entreating of contests despite the occasional good move or intense moment of psychology displayed by Zayn as he tried to get one over on Y2J.

This match was more a vehicle for Jericho than it was for Zayn, playing up on Y2J's wildly acclaimed heel persona and making him retain his credibility going into what occurred later on in the evening and his prominence on the card. For Zayn, this match gave us what we expect from him but his lack of ability to finish it off. It should've been the match to make Zayn look good, something that Jericho has become known for against young talents, but this didn't accomplish its intended goal if anything, with the result being a primary example of it. Where does Zayn go from here? God only knows, as he slowly turns into the Bray Wyatt of RAW by losing all momentum every time he fails on the big stage. Overall, this match went at a slow pace and for too long, with the match not being able to keep the crowd invested for long and even with the occasional move and bit of story building psychology, it just felt disappointing to watch. It did just enough to get above one star on base value alone, but considering these two's talents, I was expecting a lot more. The match went in an unexpected turn, much like the opener and the Best Of Seven Series finale, which again highlights its issues, this recurring theme doesn't hold well for the rest of the card.

CHARLOTTE (c) def BAYLEY & SASHA BANKS TO RETAIN THE RAW WOMEN'S CHAMPIONSHIP (15:27)
PSYCHOLOGY: 3
MOVE VARIETY: 1.5
CROWD REACTION: 3
MATCH LENGTH AND PACING: 2.5
MY ENJOYMENT: 3
CORRECT PREDICTION: NO

FINAL RATING: **3/4

A match featuring the three best women in the company sparring off for the richest prize in their division? What's not to love? Knowing the talent of these three, having this match hold a lynchpin on RAW programming and be given a prime place on the card was a worthy reward. The match itself took its time to get going, however once it did, it was on its way to greatness, only like many on this card, to be stopped dead in its tracks by an ending which made the contest look non-consequential.

This match despite have another woman in Bayley be part of proceedings, the match played out like a typical Charlotte match, where she retains control and implements a devastating physical offence that works on another wrestlers injured body part. That body part in question was Sasha Banks back, which was sold and worked to perfection throughout. Dana Brooke saved Charlotte multiple times, despite their tumultuous relationship, and in a bit of brilliant storytelling both Sasha and Charlotte exchanged counters to highlight how well they know each others moves and their executions of them, including when all three women tried to dropkick each other simultaneously. The pace mediated to allow them all to get some semblance of offence around Charlotte's controlling of of momentum, with Sasha showing her desire to fight  through the pain and Bayley's quirky yet high flying moves added pace to a match that lacked it throughout. That pace was substituted with momentum shifting as near falls came from every feasible direction, where even a picture perfect double moonsault couldn't get the win, with Brooke helping the match continue on longer than it rightfully should have.

The crowd took their time, much like the Best Of Seven Series finale, to get into the flow of the match, with only Bayley getting consistent cheers. However, thanks to the consistent work rate and near falls on show, with the occasional big move, they got invested as it reached its underwhelming climax with Sasha & Bayley bumping into each other resulting a boot combo for Charlotte's unlikely victory to be assured. The match went along steadily, exciting periodically and delivering on story for the most part, with the crowd involved. However the match went too long and didn't get out of it's mediated gear and it made all the intense action seem for nothing, when you count in the ineffectiveness of Bayley, the lack of major spots and the lacklustre finish, this match loses the shine it needed to get it into a three star rating. Which is sad, however for what it's worth, this match did what it could to keep the consistent, above average quality of most of the Women's matches on PPV in 2016 alive. Which is a massive positive as far as I'm concerned, despite the match not reaching the levels of Sasha & Charlotte's war last month or the Triple Threat at WrestleMania. To see these women keep the form up is nice, but the match needed a little more substance to get to a higher echelon, lets hope next time they can make it.

ROMAN REIGNS def RUSEV (c) TO WIN THE WWE UNITED STATES CHAMPIONSHIP (17:07)
PSYCHOLOGY: 2
MOVE VARIETY: 1
CROWD REACTION: 1.5
MATCH LENGTH AND PACING: 2
MY ENJOYMENT: 1.5
CORRECT PREDICTION: YES

FINAL RATING: *

Did this match really last seventeen minutes? It didn't feel like it. Considering the Best Of Seven Series Finale had more going on to justify that timing, Roman Reigns and Rusev, despite having a very intense feud going into the match failed to replicate it once it got to an official bout. As a result, we got a match that delivered the sole title change of the evening and for many, was way below expectations.

With a crowd split between supporting and booing Rusev, and actively booing Reigns whatever the shot, the match started out quick but as Rusev took control it slowed. This is about where the good of the match ended as Reigns fought back and went all guns blazing in an accelerated pace despite having his back and chest targeted with all Rusev's offence readying for The Accolade, he sold it well but with the chest protector and how quickly he recovered it wasn't done convincingly. Lana distracted Reigns and then pulled the referee, getting sent to the back in the process, giving this match an injection of life, but outside of Roman's dominance not much was truly gained from it. Reigns fought out of the Accolade, hit a Spear and won. Simple as that. Reigns looked strong and Rusev had something to complain about, leading toThe match did little to excite and to have it last for as long as it did was overkill. While I'm one for believing that WWE would want the match to reflect the feud going in as a physical and intense match, unfortunately, Cesaro and Sheamus did it better. What Rusev and Reigns did here was okay, but for a title match on second to last at the first big PPV of RAW's 'New Era', it didn't feel like it should've. I can blame under booking the match for that, as it needed much more to live up to what it promised.

KEVIN OWENS (c) def SETH ROLLINS TO RETAIN THE WWE UNIVERSAL CHAMPIONSHIP (25:07)
PSYCHOLOGY: 3
MOVE VARIETY: 1
CROWD REACTION: 2
MATCH LENGTH AND PACING: 2.5
MY ENJOYMENT: 2.5
CORRECT PREDICTION: YES

FINAL RATING: **1/4


When you have the talents of Kevin Owens and Seth Rollins in the ring, you'd think we'd have a potential classic on our hands. A titles on the line and both men had something to prove in storyline to the fans and the authority figures of their respective brand. Considering how popular they are and how good they are in-ring, why did this match, despite its good qualities, fall flat?

The answer to that question lies in the Indianapolis crowd, who up until Owens' missed Table Senton spot were unusually quiet. Sure they piped up with some Pro-Owens chants but Owens' traditional heel offence while fun for a person like me to watch, drew a faint boring chant. Rollins actually got booed, which is crazy considering he's the good guy in all this. Up until the table spot coming into play, the match, while having some fast sections was mostly slow with Owens' in control, which didn't seem to go with the crowd who saw traditional yet hard hitting matches all night. Following said spot and interference by Chris Jericho, the match finally picked up some steam which at just after the twenty minute mark, was too late to recover in the eyes of those who turned up. Thankfully, for those who were watching at home, we had quite a fun time, with Seth seemingly injuring his leg and ribs thanks to some great working by Owens, who in his dominance of proceedings routinely slagged The Architect off with vigour saying that for an architect he had no foundation... priceless. The punishment continued, including a sick gutbuster off the top rope which look to have legit taken the wind out of Rollins, from there and subsequent counters and momentum shifts, got back in the game, only for a ref bump and an interfering Chris Jericho to change the course of the match against him.

While I can praise the match for having a story and sticking to it, going the distance and pulling the fan interest in at a pivotal time, it  wasn't the sublime technical and varied contest many expected, primarily thanks to a lack of crowd intrigue and a slow pace that prevented it from going where it wanted to go. Are they saving this for Hell In A Cell next month, or waiting until Survivor Series for a satisfying blow-off? While it's unclear, this match, while asserting Owens' dominance, also played against him having Jericho help the victory when he could've easily won it on his own. Then again in a match with little flare and a disinterested audience, maybe the help was for the best in a match that was enjoyable, but in my opinion falling just below average. I could be just like Owens' and tell that ending, like many tonight to 'suck it', however this one worked in its' favour and leaves me asking what Rollins will do tonight on RAW, which I guess with its falling ratings is the goal WWE wanted after all. 


FINAL THOUGHTS
In this SmackDown versus RAW battle, both brands through WWE's writing will take a scalp when they can. While Backlash wasn't the rousing success that many will call it, it still did enough to give itself vigour throughout the show. I can't say the same for Clash Of Champions, despite it occasionally surprising because against good logic, WWE threw in too many twists and unexpected results that in the end soured many of its matches and made the event feel contrived and lacking progress going forward. It effects it to where the quality of the event itself can be called into question despite the obvious positives that could be drawn.

With only one title change on the card being the one that many fans wanted, coupled with finishes that felt clumsy, unessecary and downright infuriating in one case made it feel like RAW's writing team didn't give the matches breathing room to achieve their potential. While Cesaro VS Sheamus managed to exceeding it's goals, the finish neutered any possible good venture that could come from it. New Days victory made no sense, as did Jericho's and Charlotte retaining the way she did considering the flow of the match was just choppy and poor. Perkins and Kendrick were restricted by management to not 'overshadow the main talent' but still put on a steller match regardless, and while Roman won his title the way he did it and the fact he did it anyway, will not rest easy with many fans. When the dust settles at the end of the day, only the finish to Owens VS Rollins makes sense and that's just because Jericho has Owens' back and it gave the crowd a shot in the arm. It's a bit perplexing and makes this event hard to rate.

When you have matches that for the most part rested in the mid to high two stars all night, then it reflects as a solid PPV in all fairness. However those finishes and the painfully long time that some of these contests went makes me really wonder if it's worth the five out of ten I'm likely to give it? It was a solid night of wrestling but I'm left baffled by the decisions made by the writing team and bookers here. To add more fuel to the fire, the event could've used Enzo & Cass VS The Shining Stars to ensure some of the longer matches went shorter, give Enzo & Cass a rub after two losses in a row and re-energise the crowd after some long contests wore them out. The flow of this night was weird and despite some decent wrestling on show, it felt less like a PPV and more like a 'pre-show' to leave us with many questions to tune into RAW the next night. To me, that isn't the goal of a PPV, a PPV is meant to feel like its own unique entity that either ends storylines or leaves JUST ENOUGH breathing room to continue them for the next one. Backlash had those qualities, while Clash Of Champions is left pondering how it let that slip as it seemed NONE of the storylines here got given what they deserved: good progression.

Backlash finishes above Clash of Champions, and while the difference in 0.5 of a rating may not seem like much, trust me when I say that sometimes the smallest gaps have the biggest gulfs, all from the most minute of details. While RAW managed to match SmackDown in consistent wrestling quality on their opening individual PPV events, in terms of construction and progression, SmackDown wins the first round by a much larger margin than you can see in numbers.

CLASH OF CHAMPIONS 2016 GETS A 5.25 OUT OF 10

In relation to other 2016 events, it lines up as follows:

Payback: 7.75/10
Royal Rumble: 6/10
Battleground: 6/10
WrestleMania 32: 6/10
Backlash: 5.75/10
SummerSlam: 5.5/10
Clash Of Champions: 5.25/10
Extreme Rules: 4.75/10
Money In The Bank: 4.5/10
Fastlane: 4.25/10

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I've been Freddy Thomas, you've been people reading. This has been the Clash Of Champions 2016 Review for The CC Network Blog and I'll see you all next time.

Follow me on Twitter (@CCNetworkYT) for updates on new articles from this blog and video uploads to The CC Network YouTube Channel (currently on hiatus outside of monthly Friday Flashback PPV reviews). If you want to subscribe to the channel click here.

Monday 12 September 2016

WWE REVIEW: Backlash 2016

Brand exclusive PPV events are back, and while a lot of fans aren't split on the idea, it's the only way to officially make these brands feel separate, to create their own sense of identity and allow the wrestlers on the show a chance to grow. Sure, it means I now have to do TWO of these reviews a month, but as I like reviewing WWE events, I don't mind.

The SmackDown brand had been on top of RAW most weeks since the Second Brand Extension took place, offering up clean and fun wrestling with an overlying intensity that up until Kevin Owens' unexpected Universal title win, the red brand was sorely lacking. While RAW may have gotten the upper hand since, the Blue Brand was still able to put PPV-calibur matches together for this card that enticed me, as well as the prospect of seeing two brand new champions crowned, adding more fuel to the fire. It was an event that may have looked light on paper, but knowing the quality of the wrestling talent WWE has, it would be of no surprise to me, considering WWE's consistent good quality of a PPV product this year, that they will deliver. Lets hope it did, as this review will now try to justify.

SPOILER WARNING - IF YOU DON'T WANT THE RESULTS RUINED, DO NOT READ ON.

If you've never seen The CC Network's video reviews of WWE events before, my review system that I use for those as well as these blogs will be new to you. Matches are given star ratings in accordance with an average, accumulated score of five rating factors: Psychology (in-ring story), Move Variety, Crowd Reaction, Match Length and Pacing, as well as my overall enjoyment as a result of those factors. 

THERE WILL BE NO ACCOMPANYING VIDEO DUE TO MY CURRENT HIATUS FROM UPLOADING TO THE CHANNEL.


Now time to get into the show. As I don't review the Pre-Show Match as part of the whole televised package, here's the result of that match:
 

Baron Corbin def Apollo Crews (10:01)

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BECKY LYNCH LAST ELIMINATED CARMELLA TO BECOME THE FIRST EVER SMACKDOWN WOMEN'S CHAMPION (14:10)
PSYCHOLOGY: 2.5
MOVE VARIETY: 2.5
CROWD REACTION: 3
MATCH LENGTH AND PACING: 3
MY ENJOYMENT: 3
CORRECT PREDICTION: YES

FINAL RATING: **3/4


The build to this inaugural Women's Championship match left a lot to be desired. Outside of Carmella's heel turn on Nikki Bella, there wasn't a lot to make this match seem interesting8. We know these women can wrestle, but outside of the prospect of a new champion, no on really cared. However, once the PPV lights shone on them, we remembered why we have interest in them in the first place: that they can wrestle well. The match, of an multi-person elimination variety, proved this through and through.

For a match that lasted 14 minutes, you would've thought it actually lasted longer with the eliminations not coming until we passed the 10 minute mark, making the ending feel quite rushed in the process. Despite this negative feeling, all the women gave their all with Alexa Bliss in particular showcasing herself off in her intense, angry and ferocious glory, all while in a Harley Quinn Suicide Squad ensemble to highlight that even more, she'll get more love, especially if she keeps hitting those second turnbuckle springboard sunset flips with precision, dear god. Nikki and Naomi outlined their ability by summoning some big moves to swing a match whose momentum was always swinging, Carmella made herself useful by becoming the antagonist everyone wanted to beat up and coming back with immense bite as she eliminated Nikki after they brawled for the majority of the match. While Natalya & Becky were mostly absent from the match they added occasional flair, especially in regards to that Tower Of Doom in Natalya's case and a massive crowd response from Becky whenever she did anything, bringing this match to life.

This match went the right amount of time, had the crowd invested, highlighted all six women individually and gave Carmella & Alexa Bliss the chance to finally impress the WWE Universe, something which they took in their stride. Becky got the win, which was expected and did it outwrestling the inexperienced Carmella in the process. It was an exciting match to watch with unusual tension as it went on without eliminations for three quarters of its time, with momentum shining all over the place and great moves adds story building elements coming out of nowhere. While the match did have lacks in body psychology, subtlety and a slowdown in its pace at times, it was a fun and frantic match to watch, which made it a great start to the show, with a happy ending that made everyone feel like it was worth it. Lets hope the women continue to impress, as this is a good start for them on the blue brand.

THE USO's def THE HYPE BROS. TO ADVANCE TO THE SMACKDOWN TAG TEAM TITLE MATCH (10:30)
PSYCHOLOGY: 2
MOVE VARIETY: 1.5
CROWD REACTION: 1.5
MATCH LENGTH AND PACING: 2
MY ENJOYMENT: 1.5
CORRECT PREDICTION: YES

FINAL RATING: *1/4

The Uso's long awaited heel turn on SmackDown this past Tuesday was welcomed with praise by many, including myself, as a chance to give these two under appreciated tag team wrestlers a new lease of life. However, the idea that they should be rewarded with another chance at the Tag Team Titles for assaulting and injuring Chad Gable is arguably one of the most questionable booking decisions I've ever seen. Sure, you need it for Heath Slater's eventual win to come against a hated team, but in terms of reality, it makes no sense. Nonetheless, this match was a chance for the brothers Uso to showcase not only a new look, but a more intense, grounded moveset, focusing on pain and physical dissection.

While The Hype Bros. came out of the gate aggressively, with Mojo Rawley's inhuman double shoulder barge on the outside being the highlight, this match was focused on The Uso's, with their moves being as intense and likely to maim as they'd ever been. Gone was their crowd pleasing, high-flying moveset and in came rest hold and physical, hard hitting grapples that seemed to break Zach Ryder down the more he remained in the ring. The crowd seemed indifferent to the match overall, however the fans did offer up a great "Lets Go Uso's/Uso's Suck" chant, that offers up the split opinion of how great this turn is for them, as some want to cheer them for the change of heart and style. Ryder & Rawley did manage to slip momentum at times, giving them a chance to shine with some nice counters and the occasional high risk manoeuvre (such as a Top rope Frankensteiner) coming through to make the match have more bite and benefit for the neutral, but nothing they did could stop the rampaging Samoans, who just like Gable beforehand hit that devastating tope rope knee buster and single leg crab combo to help them advance.

The match lasted longer than expected, but thanks to the Uso's ground game slowing down proceedings, it made it feel tired at times, making it feel unessecary that The Uso's NEEDED to prove their destructive power having done it in mere minutes against American Alpha. However thanks to Mojo Rawley's hot tag, the match was given a nice bountiful injection before the conclusion came, making the Uso's eventual win come naturally at a time where the crowd were somewhat interested. The match may have been nothing special, but it was somewhat enjoyable and Uso's looked dominant, which was key. It did its job, despite it not being the most thrilling of contests, with a tepid Virginia crowd likely causing that to be the case.


THE MIZ (c)/DOLPH ZIGGLER def THE MIZ (c)/DOLPH ZIGGLER TO RETAIN/WIN THE WWE INTERCONTINENTAL CHAMPIONSHIP (18:19)
PSYCHOLOGY: 4
MOVE VARIETY: 2
CROWD REACTION: 3
MATCH LENGTH AND PACING: 3.5
MY ENJOYMENT: 3.5
CORRECT PREDICTION: YES

FINAL RATING: ***1/4


The Miz & Dolph Ziggler have faced many times, hell, JBL even noted that Miz had won a few of his five Intercontinental Championships against the Show-Off. In the past, their matches had been passable, but nothing more. On this warm late summers' night in Richmond, Virginia however, the negative perception of Miz & Ziggler's lifeless prior meetings got thrown out the window as they put on one of the matches of the night, all while not breaking too much of a sweat in the process.

The build, focusing on Miz 'not being a coward' was put to great test as we saw an aggressive side to his offence not seen for some time, looking actively to maim Ziggler and prove himself. Ziggler went straight for Miz with a spine buster off the bell and didn't look back as he showed his athletic prowess, crazy endurance and great on the eye but hard hitting offence to give this match a big fight feel  and one that felt like it meant something to both competitors. At nearly nineteen minutes, this bout went way longer than expected. However, it worked to its favour as both men swung momentum over the course of the match, keeping pace steady and allowing them to showcase their sides of this story and keep the crowd on the edge of their seats. When you factor in the body psychology of Miz working Ziggler's shoulder, leg and back making it look like he had a point to prove and would go to any length to prove it was great to see, as the near falls and submission attempts brought the crowd rallying behind it. The pace started out aggressive and finished in the same vein with the slower wearing down of Ziggler making the crowd fall a little flat, but they recovered enough to make the match feel like it had enough substance. To put over Miz one more time, his rope sitout power bomb, Bryan-mocking Surfboard Stretch and the Bow And Arrow hold showed his versatility and ability more than many matches I've seen him in.

Overall, this match took its time to build but was an intense and fun romp that put Miz over in a way unseen before. He looked great and outside of the questionable finish didn't look the coward Ziggler claimed him to be, he brought the fight to him and almost came out on top. Ziggler's occasional lack of selling and the already mentioned crowd noise meant this match wasn't all it could be, but they kept it grounded and evenly spread to ensure that while Ziggler looked good, Miz as a champion looked great. While the finish as a nice way to ensure that was kept, I agree with the Ranallo and JBL, as this match was ruined by it.

BRAY WYATT def RANDY ORTON BY FORFEIT, KANE def BRAY WYATT IN A NO HOLDS BARRED MATCH (10:51)
PSYCHOLOGY: 1.5
MOVE VARIETY: 2
CROWD REACTION: 2
MATCH LENGTH AND PACING: 2
MY ENJOYMENT: 2
CORRECT PREDICTION: NO

FINAL RATING: **


The internet sure loves a shit storm, something that never becomes more apparent than when Bray Wyatt loses a match. While I will agree that the booking of Wyatt since his rise to the main roster in 2013 hasn't been the best, I will always place my side on that which  believes that in the end, a storyline swerve will enable him to avenge any loss he has and come out looking stronger. Most of the time however, this hasn't been the case, but all that may be about to change. With Orton unofficially declared unable to compete just hours before the show, the internet was freaking out with WWE batting no eyelids at it by continuing to advertise the match. The internet got its 'conformation' when Wyatt took out Orton's leg, after the Women's Championship Match, leading for Wyatt to come out later and be declared winner by forfeit, only for a new match to be made, a No Holds Barred Match against Kane. While many groaned at the prospect, what we got was actually much better than many expected. While the many concentrated on how the defeat thanks to an Orton RKO made Wyatt look, it will all be for Wyatt's benefit come No Mercy in October.

As already stated, for a match announced on the fly, this was surprisingly better than it ever had right to be, with Wyatt showcasing intense aggressive through all his offence, citing his desire to showcase himself as the ruthless SOB he is, while Kane wanted to even the score against his long time rival. The matches' intensity was forced, but it played to its favour as Kane and Wyatt teased announced table spots throughout, allowing the crowd noise to be louder in anticipation, with Wyatt's Senton Splash through the table, something I've never seen before, proving to be worth the wait as the match built up to it. Kane surprisingly got offence, strong offence and showed that even at his age and status he could still go at it, which made this much more of a challenge for Wyatt than anticipated, and making the match more even and better than if Wyatt had been fed the same type of jobbers that Kane has been given on SmackDown the past few weeks, as that would have trivialised and ruined the contest. Wyatt showed his cockiness by using both Kane and Orton's respective signature taunts, and Orton's RKO while causing the ire of many, advances the storyline with intrigue, making many want Wyatt to exact his revenge. The match went longer than expected, joining the majority of matches above the ten-minute mark and having peaks and troughs of shifting momentum, enhancing the 'even' nature of the match previously alluded to, the crowd while initially skeptical got right into proceedings, although feeling flat by the finish despite what the table spot had helped build. 

This was a match that shouldn't have been as good as it was, and serves as a good reminder that if done right, a piece of last minute booking can have its benefits. Wyatt & Orton's feud got enhanced with minimal effort and Kane got a rub that honestly, on the look of how he's portrayed on SmackDown, he needed to remain relevant. At least he's needed more than Big Show or Mark Henry are on RAW, that's for sure. 

HEATH SLATER & RHYNO def THE USO's TO BECOME THE FIRST EVER SMACKDOWN TAG TEAM CHAMPIONS (9:56)
PSYCHOLOGY: 2
MOVE VARIETY: 1.5
CROWD REACTION: 1.5
MATCH LENGTH AND PACING: 1.5
MY ENJOYMENT: 2
CORRECT PREDICTION: YES

FINAL RATING: *1/4

It was the only way for this entire story to come to a head, Heath Slater & Rhyno were going to win this match come hell or high water. Not even an Uso's heel turn could've stopped that, no matter how good it is to have happened. Just like the other matches in the tournament, Slater got beaten down for Rhyno to finish proceedings with his intense energy. It built slight tension for a match that ended up as predictable as the quality of a child's nursery drawing, but it made for a happy ending to a story that against all odds got Slater over. However, the match wasn't the best display to watch, much like the Second Chance Challenge that proceeded it.

Heath started out fired up in his desire to win, but it soon gave way to The Uso's physical offence, which we already saw earlier on, but ramped up a gear with The One Man Brand being the proverbial whipping boy we've come to expect. The Uso's amped up their hard-hitting offence by targeting the back and chest of Slater, making him so beaten down and spaced out that he went to the wrong corner at the hot tag, making you question whether they could do it. All hell then broke loose with Slater nearly picking up the win only for an Uso to stop it, and if not for an illegal Gore from Rhyno, the happy ending wouldn't have been achieved. The Uso's still looked strong despite defeat, but after wrestling one match prior in the evening, their defeat was inevitable. A lack of a run-in from Jason Jordan, which I expected did neuter proceedings and meant that extra spice the end of the match needed to send it into overdrive was absent, but it didn't kill the moment where Slater finally got the fall, which the crowd, who had waned until the hot tag, had a chance to let out massive roars of delight. The match was actually the shortest of the evening, which is surprising and the one sided nature of the contest meant it felt flatter than expected, as the Uso's took their time to get into the match and swing momentum as it built. It was a match that did its job and the bare minimum in-ring to be enjoyable, however that wasn't important as the moment makes this match worth something in spite of its quite large faults.

While some may claim these new championships have been devalued due to the rushed nature of the new champions' formation as a team, may I remind you that at No Mercy 2002, two hastily arranged teams in Kurt Angle & Chris Benoit and Edge & Rey Mysterio fought over newly created tag belts. It was done solely to further the antagonism between Angle & Benoit, just like this match has been done to ensure an over Slater has a brand to call home, culminating the story built up since the Draft back in July. While the match will not match up to its counterpart of fourteen years ago, it sure had a better moment to savour, that was built superbly well over the last two months to make even me, a long-time hater of Slater be happy with it. I would not have traded that moment of Slater's sweet victory for any amount of in-ring prowess to make this better, which says something considering my track record with matches. The match did what it needed to do, and I can be happy with that.

AJ STYLES def DEAN AMBROSE (c) TO WIN THE WWE WORLD CHAMPIONSHIP (24:56)
PSYCHOLOGY: 4
MOVE VARIETY: 2
CROWD REACTION: 4
MATCH LENGTH AND PACING: 4
MY ENJOYMENT: 4
CORRECT PREDICTION: YES

FINAL RATING: ****

AJ Styles is the WWE World Champion. Didn't think I'd ever be typing that statement out. The former TNA, NWA & IWGP Champion has now added the most important heavyweight championship in the land to his burgeoning collection. The best wrestler bar NONE in WWE this year, after debuting in January has hit the big time in nine months, two quicker than a young Kurt Angle managed at the turn of the millennium. While Kurt won all the gold to highlight his prominence, he'd not turned into the wrestling machine we'd know him for in years that followed. As for Styles, we know his quality of work, which helped bolster his reputation on a WWE platform more than a championship reign ever would, so when he did win something, it was a formality. This match while albeit not as good as his prior bouts with Reigns or Cena, proved that even against an unorthodox opponent like Dean Ambrose, the quality of Styles shone through.

While that statement may sound derogatory for Ambrose, I assure you it isn't, because for what Styles brought to this match in intense and flashy wrestling ability, the Lunatic Fringe brought his usual bag of guts, determination and an unwillingness to stay down that even after fighting Cena, provided Styles with a tough as nails opponent that no matter what he threw at him, wouldn't stay down. That was apparent as even after having his neck, head and legs, as well as his pride targeted all match, the champion kicked out pretty much every time, selling his way beautifully through the pain as the cocky and assured Styles looked on in disbelief at the quality of the champion who stood before him. Ambrose at times got the upper hand on Styles, nearly knocking him out on the ring post but it just wasn't enough. The story was a rollercoaster ride of contrasting emotions and intense physical competition, and even if the result was predictable they took us on a great ride to get us there.

At just under twenty five minutes, these two gave put on a war of attrition that you could barely believe was going to go this distance, with momentum shifting periodically, but always, even subtly remaining in Styles court has he controlled proceedings right from the first headlock. While this did rob the match of an even contest, it allowed Ambrose too show that when he got offence, it mattered. The story was about how good Styles was and played itself greatly, especially in knowing that Ambrose had to do a lot to get back into it, and did all he could to ensure he looked to have a chance. The moves were kept simple minus a few, with a top rope belly to back suplex, the aforementioned apron catapult into the post and the double axe handle off the table into the crowd proving how intense and anarchic the match had become. The crowd were very pro Styles, to a point where they were booing Ambrose, which was disappointing. They were waiting for the inevitable, however as the near falls came in, they got brought back into it and made the matches last ten minutes feel absolutely incredible.

This match was the perfect showcase of SMackDown's top two talents. While it wasn't the best match either man have had this year, it showed how good both are at their corresponding roles, working together with great chemistry to create a fantastic main event that is worthy of main eventing any show, let alone a September PPV. Considering that both of these men have been in eight out of the ten best PPV matches of the year thus far, I shouldn't have expected much less from this one. It may not have reached the absolute zenith, but it got in the ladder, and I couldn't have asked for much else.

FINAL THOUGHTS
Questions were raised about whether a smaller roster and few matches could produce the same quality of PPV we've come to expect from the WWE this year. I can say that in comparison with the ratings we've had from WWE's 2016 PPV offerings, this event has matched up, but hasn't exceeded the threshold and gone to bigger heights.

With only six matches on the main card, there is a fine line in terms of rating matches for it to reach a good area, and while three of the matches delivered above average, even great marks, the tag team matches and the impromptu No Holds Barred Match marked it down, even if the latter did more than expected. The lack of quick matches meant the night lacked flow and a change in pace to make it feel more comprehensive, despite the card order working in its favour to build as the night went on. The crowd in Richmond were receptive, but unassuming in that they knew what they came for and made themselves apparent upon the end of the evening. It was an event that had just enough to shine, but was missing depth in order to make it feel bigger, for it to match the hype of being the first brand-exclusive event of the New Era.

Did it match up to SmackDown's original first brand exclusive event (Vengeance 2003)? No. Was it better than SummerSlam? Yes, but only marginally. While the event was easier to sit through, SummerSlam felt like it had more at stake and with more matches, it had a lot more to give, despite how overrun it was and lacking in good card structure. This event, as a starting point for Brand Exclusive shows in this new period wasn't a bad one, and went above average in the process, I feel SmackDown needs to beef its roster out a bit and ensure the matches feel bigger to ensure the good quality that's already been shown here is GREAT. While that shouldn't take long to implement, I worry that No Mercy won't be able to keep up. Nonetheless, I should be quite happy that this show achieved what it did, it gave me a fun and action packed show, albeit missing its teeth in some areas to make its bite not be as intense as it could be. Hopefully by No Mercy, this will be built on and we can improve from there. This isn't a bad start, but it could be a little bit better, as this event just barely missed out joining a plethora of 2016 events on six out of ten. Life and my ratings are cruel, aren't they?

BACKLASH 2016 GETS A 5.75 OUT OF 10

In relation to other 2016 events, it lines up as follows:

Payback: 7.75/10
Royal Rumble: 6/10
Battleground: 6/10
WrestleMania 32: 6/10
Backlash: 5.75/10
SummerSlam: 5.5/10
Extreme Rules: 4.75/10
Money In The Bank: 4.5/10
Fastlane: 4.25/10

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I've been Freddy Thomas, you've been people reading. This has been the Battleground 2016 Review for The CC Network Blog and I'll see you all next time.

Follow me on Twitter (@CCNetworkYT) for updates on new blog releases and video uploads to The CC Network YouTube Channel (currently on hiatus outside of monthly old PPV reviews), which can be found here.

Thursday 1 September 2016

MLP SEASON 6 REVIEW #9: Dungeons & Discords

ORIGINAL AIR DATE: 27/8/16 - Written by Nick Confalone

There was no "The Time They Are A Changeling" Review last week due to depression and writers block halting most of my writing of all kinds for the last week or two to either a slow crawl or non-existence. The fact this review is even up at all, is a miracle unto itself. The episode still hasn't been analysed and rated yet, it will be done before next week's review is out, if gets published that is.

WARNING: SPOILERS AHEAD

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It's become a tradition that we have at least one Discord episode a season now, well, if John DeLancie likes doing the role then there's nothing stopping him, right? Nonetheless, this episode is also, for the second week in a row and fourth time this season has Spike at the forefront of proceedings. When you combine that with a Dungeons And Dragons theme, it makes for an episode that has the potential to be as random as it would be fun. Whether that translates into a good watch or not is the important question, as I have to ponder whether Mr. Confalone, who's last episode (being the terrible "Party Pooped" from last season) flopped miserably can rectify his mistakes and produce an episode that will make me laugh and come across as structurally sound enough to warrant some justice to its theme.

After last weeks episodes TBD offering, I can only hope the climb continues. Then again, it's a Discord episode, so surely it can't be bad? Well, considering last season had both of Discords' worst appearances, it has to be better than those, at least in this humble reviewers' opinion.

STORY AND NARRATIVE
With the theme of a medieval fantasy RPG dominating this episodes title and inevitably story, it comes across as quite simple, not allowing for much breathing room. Adding Discord to the mix will obviously mean abstract tendencies and be exercised and allow for more creative storytelling in how it executes itself. When you combine aspects of awkward social impressions and accommodating outside players into a core group, it adds more weight to itself, all without overly inflating the premise beyond what it's capable of. I have to admire the story of this episode in having it rely on simplicity and for the most part work, as many episodes this season have fallen flat due to one, however, it doesn't do itself any favours.

Thanks to The Mane Six belittling the activity as 'non important' in relation to their peace mission, an arrow is shot into the knee of the story, making it feel like what Spike, Discord and Big Mac do has no consequence. This made the story feel like it was flat before it even got started, having to use the awkwardness of Spike and Discord's initial discussions to emphasise that further. I will give credit to the actions of the core three characters for slowly building the stories' importance back up to prominence by filling it with comedy, tension, drama and character progression that made its message resonate well (which we'll get to later), however when looking at the core of the episode, sticking with an argument of what to do not he night lacks depth and doesn't repair all the damage. The use of Discord's abilities turned what many would see as could've been a laboured episode into a fun one was an extremely smart move with the characters all feeling important to the story (yes, even Big Mac) and with the progression they all got by the time The Mane Six returned by its end, their Peace Mission was forgotten aboutand for the first time in the whole series felt happy that we WEREN'T away from the story presented to us, when a non-visual sub-plot was taking place (something which "Look Before You Sleep" failed dramatically with five seasons ago). Even though the facial expressions from Spike and Big Mac on a multitude of occasions subtly foreshadowed the inevitable outcome of the episode, it still came across as surprising in its tone and intensity, which was a welcome aspect of why the story remained strong inspite of its failings that I've alluded to.


The pace was kept steady throughout, getting progressively faster but not so much as to overwhelm. The episode while seemingly following Todorov's narrative theory to a tee, threw a new disequilibrium spanner into the works by having Spike and Big Mac feel bad for how they acted, something that while great for the stories' quality, felt like it dragged on the final minutes of the episode. Which, seeing as we're on the subject of, didn't need to have The Mane Six react awkwardly to the fun the guys were having. It broke the fun atmosphere and ramped the cringe factor up to eleven while making their condescending words in the opening scenes feel warranted, crippling the story we'd just seen built up as a niche thing people could be ashamed of weather than encompassing, fun and creatively empowering.

This episode is a bit of a mixed bag overall in this department, presenting a simple story as fun and well-paced whole having issues in fluctuation of tone, portrayal of value and a lack of depth. It did enough to warrant a middle ground ranking, but just missed out on the higher numbers. It tried, and I will give it that.


RATING: 3 out of 5.

WRITING AND VOICE ACTING
When looking at this episode from a basic level, it's the typical cool kid versus nerds mentality. Discord didn't want to be a part of something he was either disinterested in or irritated by, while Spike & Big Mac, ever-infatuated with the game wanted to bring Discord on board with as much enthusiasm as possible. This may again, like the story dictates, sound simple, but it progresses to feel more deep than initially thought thanks to how the characters are written and presented. They were showcased made them grow substantially, but the way they went about it was just about as sly and sneaky as Fluttershy was early on.

Having Discord be the self-absorbed character we'd come to expect was great for creating a natural antagonist to the episode, using his biting wit and sarcasm filled dialogue to bring that to the forefront, fuelling this episode with laugh out loud visual gags coming through like a bulldozer. While that is all well and good, the evil aspects of his personality, something that many Bronies' thought had been neutered over the seasons got a chance to come out, reminding the viewer that even though this character has come along way, he is still considered a 'bad character' and at times needs to reflect that. With the last two Discord episodes failing to appease that part of his personality, to have it showcased here was a welcome addition that made his character have more than it did before, especially as to this viewer, having it come across in his social interactions and cause more issues for himself made him realise he needs to be welcoming of others, and unlike Tree Hugger, fully embrace others company, especially when they were considered unimportant 'sidekicks' at the beginning of the episode. That, my friends is good character building, and considering he NEEDS to build relationships with people after a few false starts, it is a welcome piece of it.

To add even more fuel to the fire, Spike and Big Mac unassumingly came across as the protagonists who wanted  good time, however as the episode progressed and their ire grew evermore, it became apparent to me that these two were slowly becoming antagonists following Discord's character path. While Discord wasn't getting his way, those two were feeling the SAME way too, not accommodating the dragonequus well either thanks to the before mention 'enthusiasm' for a proper game. By the time they shun Discord completely, feeling sorry for him and wanting to give play the game in a way that all could enjoy was a nice twist, making all three characters not feel at all 'bigger' in this awkward social experience and feel like they are on the same level, which was incredibly satisfying to see. As for both of them individually, Spike, much like Discord, got a chance to showcase the egotistical and greedy nature that his dragon DNA has embedded into him, and with his role as the Dungeon Master being used as a vehicle for it, it came across as natural and ingrained while also feeling fun and whimsical, not lessening its impact. While Big Mac didn't stray far beyond his 'monosyllabic' tendencies, he did say parsnips and well as show other emotions for the first time since "Brotherhooves Social", making him seem much more varied and approachable. His Ogres & Oubliettes character being a unicorn subtly harkens back to his 'Alicorn Princess' dream in "Do Princesses Dream Of Magic Sheep" to remind the viewer he does want magical strength to be on par with his physical strength, which is a good bit of continuity if I ever saw one.

While all this was incredibly positive, The Mane Six's already mentioned condescending dialogue and place in bookending proceedings hurt the episode, if my notion of it earlier wasn't already apparent. It made the activities of the three most prominent male characters in the series feel inconsequential, and as a result they felt weak. To have it come before and after the bulk of the story just makes it worse to see. I will give some credit however to Pinkie and Rainbow embracing the activity of course, dampening any residual negative effect that Twilight's beguiled and confused reaction gave out. Fluttershy and Pinkie also gain the episode points by in the former, providing great antagonism and story progression off the bat, while the latter added funny yet awkward comedy to a tense moment that made kept it rolling along, which was needed. On the voice acting front, Spike, Discord, Big Mac and Fluttershy showed off varied performances, while Pinkie and Rainbow got their minimal two cents in. Even the Squizard did fine with a muffled execution to compliment with the characters design, which was quite pleasant.

In all fairness, this category could've gotten top marks if Twilight and co. hadn't pooh-poohed the game and ruined perception of the upcoming fun. Which is sad, as it was the only REAL negative, but it effected the episode so much that I couldn't help but take that final mark away from it. However, a four out of five is still great, and deserved it with a near flawless execution of itself.


RATING: 4 out of 5.

ANIMATION
There are three things that are always certain in life, death, taxes and the animation category ranking highly in a Discord episode. Why you may be asking? Well, I rate this category on a showcase of facial expressions, use of lighting, shifting drawing/animation styles and a combination of costume, set and character design. Discord, through his use of shapeshifting, abstract constructs and teleportation can conjure up things that make his episodes more visually lively and enticing to me. As a result, this category in most of Discord's episode will either rank at a four or a five as a matter of principle. When you combine a medieval fantasy RPG and surprisingly a 1920's dance hall and bar setting with the myriad of randomness that Discord brings to the table, the opportunity is taken to fill this episode to the brim with fun elements that I couldn't take my eyes off.

I do love it when the list of things to note in the animation category can stretch as long as my admittedly short arm. From a design perspective you have the costume designs of the heros’ RPG outfits, the Mane Six’s winter gear, Discord’s mob boss suit, Jameson desk persona, basketball outfit and beefeater trio to start things off. It them follows with a myriad of subtle references of famous scenes and characters including dogs playing poker, Lord Of The Rings and well known gangsters. Discord’s visualisations of boredom and his Celestia mane coming to life were just delightful, and when further complimented by the dancehall and 70's basement settings being intricately decorated, it looks even more appealing. It gets better with the intricate cardboard and dice strewn Ogres & Oubliette's world constructed by the Lord Of Chaos himself, which with Spike's character drawings accenting it gave it a unique charm while having the use of shifting of light and cloud formations along with the magic beams to add much more depth and in-world realism. When you finally factor in the opposite colour shift that caused Fluttershy to go angry and the lovely gradient fade to sundown, it just totals out to a bumper episode of animation goodies that sprung from almost every corner.

This is why I love Discord episodes, in the animation department they add so much variety it’s difficult to say no to it, and after “What About Discord’s” awful display last season, it’s great to see Discord be given free reign again, which this episode benefits from immensely, hence the highest rating possible.


RATING: 5 out of 5.

MESSAGE
Strong messages have been few and far between this season, but I am a bit surprised at how good this one was. Sure, just like many episodes this season, it has relied on simplicity to apply itself to the story, however I have to give this message some credit for building itself up and revealing its true intentions slowly over the episodes run time to create one that really resonates with me as a viewer and one that adds an extra layer of depth that overall makes this episode more enjoyable, and all because it twisted alignment in its final act.

I already alluded at Spike & Big Mac's role reversal and similar attitudes to Discords 'antagonist role' providing the message with more meat than it ever should have, and I'm right in noting it. Big Mac and Spike weren't entirely accepting of Discord in the same way he was of them, and if not for the subtle facial expressions shown throughout, I wouldn't have noticed. Our to protagonists slowly over the course of the episode revealed themselves to be just as demanding and obtuse as Discord was in wanting their game done their way and to see them realise the errors of their ways, rejecting a friend for not co-operating was for me quite deep and showed great progression for them. Spike has shown throughout this season to be incredibly progressive and emotional regarding his relationships, so to see him turn 180 so soon after "The Times They Are A Changeling" may seem a little jarring, but it makes sense in the context of his immaturity, being so enveloped in the game that he forgot how to be inclusive, as did Big Mac, a guy who seemingly outside of his family and a few people, lacks a major social life. To have them not fit their good guy archetypes and have it come out in their dialogue, making the situation realistic to see was refreshing and made the message of not being the self-important people in a GROUP activity stand out even more. I also noted that Discord threw the lesson and moral of the story aside to focus on the fun, which was great at highlighting how fickle all the fighting you'd just seen was. While some may note that as degrading to the impact it had, but in actual fact, at least for me had the opposite effect, making me more inclined to realise these three were so easy to forgive and forget, something that all social relationships must do to thrive. Which is quite fantastic if I dare say so myself.

This message helped build these three characters, and did it under my nose, surprising me when push came to shove. It's a message may will feel undermined itself, but in the context of what I've already elaborated upon in this episode, it makes sense and works its magic to make this episode better. So therefore, I have to give credit where it's due.


RATING: 5 out of 5.

MUSIC
Since the season came back from hiatus, the music category has been pretty consistent, with every episode except "Stranger Than Fan Fiction" achieving at least a three in this department. That can only be seen as a great sign, as William Anderson's score has finally caught up with Dan Ingram & co.'s stalwart musical number performances to create well rounded episodes that continue to audibly please me. However, even with the varied set presented to us in this episode, it is overshadowed by the characters and animation to a point where even at its best, it comes across as muted and subdued.

The episode starts off with Fluttershy & Discord duelling with key changes and instrumental differences reflecting their fluctuating moods in the pre-intro sequence, while the restrained, minimalist slow tempo of Spike & Big Mac meeting Discord at the train station added relatable tension that really amplifies quite a simple scene ever higher than it could be, something that prolongs itself in line with the characters emotions. Once we get to Ogres And Oubliettes, the soft woodwind, typical of medieval fantasy symbolically adds flavour to a lifeless looking board, ramping up in volume as the blunt and harsh brash emphasise Discord getting angrier. The dance-pop of Discord's over the top entrance was a lovely tone shift, while the swing and jazz of the dance hall overwhelmed with the tension reaching boiling point and the intense orchestral score, fitting of the action sequences did their job of ensuring an unassuming RPG world feels frightening enough to be felt by the viewer.

While the sheer variety of this musical selection does win the category its deserved rating, the constant tone and genre shift wasn't to my liking, with some of the music elements either being too understated or abrasive depending on volume. It became difficult to fully grasp them as the animation and writing have to compete with it, causing it to be overlooked as everything the episode was throwing at me was almost an overloading factor. The music either smacked you across the face or passed you by, fitting with how the episode itself was presenting itself. While the music was evenly paced, this fluctuation in presence didn't help them have too much of a lasting effect, as they finished way before I had a chance to embrace them.

While I could have given the category a four through sheer effort, but if that effort isn't noticed, it won't be recognised as such. Oh how stringent I am and how cruel this reviewing malarky is.


RATING: 3 out of 5.

FINAL THOUGHTS
The minute this episode was announced, I was excited beyond belief. This wasn't just at the prospect of another episode featuring my favourite character, but the added prospect of what amazing things this episode could do to entertain me. I am happy to say this episode lived up to its billing, all in all by doing what I didn't expect, showcase social awkwardness and its impact of a group of people so realistically.

Through that, it built tension and anxiety breaking it with well placed comedy but not deterring form its core message and values. This was an episode that was satisfying to watch and understand in every sense of the word. It took something so simple in a Tabletop RPG/friendship story, and made it feel much more than it was, even if many may not see that. It's sort of like "The Last Roundup" of this season, in being so unassuming yet bountiful in equal measure. It also makes me happy to know that for the first time since "Twilight's Kingdom" two seasons ago that Discord has been used to great effect, and that tabletop board games and RPG's were show as accessible and fun, while having abstract elements come through to give it a grounded feel in spite of itself. This episode is, for me one of the most well-rounded episodes I've seen thus far in not just this season but the entire show as a whole.

Some will claim that this episode, much like other episodes this season, did the bare minimum it could with the story and themes it was saddled with and come across as a flat twenty-two minutes to watch, while my love for Discord inflates it to a larger level than it ever could. I respond to that by stating for the first time this season, I can say that one of those types of episodes exceeded my expectations and turned out to be a wonderful watching experience. It was a fun little romp that jumped higher than it needed to, and it worked beautifully.

It may have finished one mark shy of joining "On Your Marks" and "A Hearth's Warming Tail" in this seasons ever-growing representation on my fabled 'Wall Of Fame', but it's nice to see an episode hit this high knowing this season's offerings have barely scratched it. It gives me hope that this season is now starting to pick up some steam, and that can only be a good thing.

FINAL RATING: 20 out of 25.

LETTER GRADE: B+

In relation to other Season 6 episodes, it lines up as follows:

A HEARTH'S WARMING TAIL - 24/25, A
ON YOUR MARKS - 22/25, A-
DUNGEONS & DISCORDS - 20/25, B+
GAUNTLET OF FIRE - 19/25, B+
STRANGER THAN FAN FICTION - 18/25, B
THE SADDLE ROW REVIEW - 13/25, C
FLUTTER BRUTTER - 13/25, C
28 PRANKS LATER - 12/25, C-
THE CRYSTALLING - 12/25, C-
SPICE UP YOUR LIFE - 11/25, C-
THE CART BEFORE THE PONIES - 10/25, D+
THE GIFT OF MAUD PIE - 7/25, D-
NEWBIE DASH - 6/25, D-
NO SECOND PRANCES - 5/25, E+
APPLEJACK'S "DAY" OFF - 4/25, E+

THE TIMES THEY ARE A CHANGELING - #/25, TBD (NOT YET RATED)

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I've been Freddy Thomas, you've been people reading. This has been an MLP Episode Review for The CC Network Blog. I'll see you all next week for the next review.